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This was my third time purchasing the game. I began picking up related toys along the way, things like T-shirts, stickers, posters and the Explorer’s Edition box set.
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I spent much of my free time playing No Man’s Sky as the months passed, liking it more and more. Going from 30 fps to a locked 60 fps was huge, as was a 95-degree field of view.
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I replaced the PS4 on the desk with the new PC, loaded up Steam, bought No Man’s Sky again and started fresh.
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Once the parts arrived, I spent a Saturday building a Skylake Core i7-6700K PC around an ASUS Z170-Pro board, with a factory overclocked Nvidia GTX 1080 graphics card, solid state drives and 16GB of RAM. I spent a few days learning what I needed to know about the latest PC hardware and got to work. While I’ve built a good number of PCs for myself and friends over the years, it had actually been a long 18 years since I’d done it last. What I was after was a locked 60 fps or greater frame rate, and adjustable field of view since the PS4 version is locked at 75 degrees, the potential for a higher resolution display and the option of using mods. I decided to build a high-end gaming PC specifically to play No Man’s Sky. So awesome, in fact, that I wanted to take things farther, to get all that I could out of the game. I ran the game like this for a couple of weeks, getting up well before dawn to get some time in before heading to the office most days, and it was awesome. This turned out to be a great move it was so much nicer than playing from the couch across the room. I wanted to get as deep into the experience as I could after the first few days, so I pulled one of my Mac’s displays off the desk to clear a space in the basement computer room, bought a 32-inch curved 1920-by-1080 display, and plopped it and the PS4 down next to the Mac and started playing. My PlayStation 4 was in my den entertainment center with a few other consoles, tied to the wall-mounted screen. This is when I started spending real money on the game. My earlier concerns about No Man’s Sky feeling “smaller” than Elite: Dangerous ended up being unfounded. And there are over 18 quintillion planets in No Man’s Sky’s procedurally generated universe. I could explore every inch of this massive planet if I wished. I ran around with the various creatures skittering about the landscape and experienced a feeling of incredible immersion as the scale of the thing sunk in. I walked through the trees, boosted up cliff faces with my jetpack and gazed at planets hovering on the horizon. I remember making the extremely long trek in order to find the elements needed to repair my initial ship so that I could venture onward. I recall waking up on my genesis planet and walking about the lush alien landscape in wonder.
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I purchased a digital download of the game for PS4 on day one and began playing. No Man’s Sky was released a few months later. I wasn’t having much fun, and as a result, I pretty much stopped playing.
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I spent months in Elite: Dangerous mining and fighting, but I became frustrated when the difficulty of amassing assets in order to upgrade ships became a huge barrier. My impression of No Man’s Sky at that point was that it would be less of a “whole scope” universe simulation than Elite it seemed from previews that No Man’s Sky wouldn’t be presenting an “I can fly from point A to point B across the galaxy without ever breaking frame” environment, and I wondered if that would make for a smaller experience. I also grabbed Elite: Dangerous when it landed on the Mac I wasn’t a PC person yet, and was amazed by its realism.

The previews looked pretty amazing and, as I had a PS4, I was excited for its release. I first heard of No Man’s Sky in the summer of 2015. My wife and 10-year-old daughter are likely very tired of hearing No Man’s Sky anecdotes.Īll told, I’ve spent around $4,000 on the game. I'm a denizen of the related Reddit subs and have gained some small renown there. I’ve been rather prolific on Twitter, sharing experiences and evangelizing the game out of a sense that most unhappy players don’t quite “get” it. I’ve played the game for over 400 hours so far, having explored 415 planets across 135 systems. I’m a pretty big fan of Hello Games’ No Man’s Sky, although that’s something of an understatement.
